#ifndef RUNNINGSCENE_2018
#define RUNNINGSCENE_2018

#include    "appscene.h"


class RunningScene : public AppScene
{
public:
    RunningScene(GameApp* app);
    virtual ~RunningScene() override;

private:


public:
    virtual void render() override;
    virtual void update(TimeSeconds deltalTime) override;
    virtual void on() override;
    virtual void off() override;

public:
    void paused();
};



#endif // RUNNINGSCENE_2018
